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Old Nov 10, 2007, 09:16 AM // 09:16   #261
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Originally Posted by Zeek Aran
I said withOUT the 15/15 set. >-< Normally a warrior has 20-15 energy, so a melee/non radiant warrior can be drained easily against ethers [this happened to me in Vabbi].
Ya, that's why you pick up a 20e staff for like 5k
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Old Nov 10, 2007, 11:25 AM // 11:25   #262
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Originally Posted by Marcus Ferret
I doubt that even Anet staff managed to get DoA done on their first attempt without resorting to some form of code for God-mode.
Doubt it, they wouldn't release something which was impossible to do.
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Old Nov 10, 2007, 12:02 PM // 12:02   #263
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Ursan Blessing is enabling bad players to obtain rewards which should be reserved for the best. No matter how many dumb 'It's a game, it's for fun!', 'We all paid the same for it!' and 'Casual gamers should have equal rights!' arguments you defend it with, it still goes against the main principle of Guild Wars.

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It will always be your skill that earns your victory or defeat.
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Old Nov 10, 2007, 12:26 PM // 12:26   #264
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seems to me its all just becoming a joke really
the elite of the game just think we are right your wrong end of story
and no one for sure can argue against the ideals for getting better, learning your trade learning to adapt to new things new ways.
when was the last time you helped any one less fortunate instead of your 8man move and think as one groups try just picking up 7 wanabes and actualy
train them win them over to the dark side. do the doa that way.
now i like the bear skills and for sure it is a powerful skill it is after all an elite
ive never been in a party with more than 2 bears so cant comment one way or the other.
what i do know it dont give me and my hero hench any major advantages over my normal build.
ive never been able to steamroll an area useing my bear skill so all this scare mongering about this skill is wrong people will play as they always do with what ever makes them happy.
and talking about steamrolling i been useing that sabb 3 necro build now that is something else .
my point being is on that one that wasint a build well known in pve till recently and id put my money on there being more ppl useing those necros than use the bear skills to fill their party and get stuff done .
and you dont even have to do nothing.
now i think that this and the other thread about ursan are just no better
than a play ground sqaubble now.
any valid worry that the ppl who were worried that this skill was imbalanced has im my opion been lost in all those we are elite we dont want noobs in our play ground posts we have had.
there is a simple solution to this as i see it
1/ the good and the great need to pass on their knowledge to those less able not just their other elite buddies.
2/ did a/net intend that those areas are for the sole use of elite players if the answer to that is yes then a/net should make it so ie only the elite players with rank4 or 5 in the title track can get in no taxis possible.
3/ smile its almost christmas
4/ same as 1 really we need to really be helping those less able to catch up
for in my book what is the greater challenge here beating doa and all the other elite missions,or helping train the future mind set of this game we all love.
a/net is doing its bit here ie making it harder to get run past areas where you should be learning,stopping you getting max armour at lvl3 and the like
5/and all that said if 6bears and 2 monks can do doa inspite of everything then good luck to them
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Old Nov 10, 2007, 12:56 PM // 12:56   #265
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Honestly, for me, the one thing that keeps me away from areas like Urgoz, Deep, and DoA is not the difficulty, it's how darn long it takes to complete those areas (for a normal team, not an "optimized for the area" team). Given enough time, anyone could complete those areas with or without UB, consumables, or any other PvE-only abomination; especially with a full team of real players. The only thing big PvE guilds like SMS have over many other players is time, experience, and like-minded people who coordinate well in a full or mostly human party. That's it.

That said, I really have no opinion one way or the other on what happens to UB. It does make more sense for Rage and Strike to be attack skills, just by game mechanics. For that reason alone, I could understand that kind of balance given to it. On the other hand, it doesn't really seem to be hurting anyone. I don't see any reason to fix what ain't broken.
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Old Nov 10, 2007, 01:00 PM // 13:00   #266
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Quote:
Originally Posted by King Symeon
Ursan Blessing is enabling bad players to obtain rewards which should be reserved for the best. No matter how many dumb 'It's a game, it's for fun!', 'We all paid the same for it!' and 'Casual gamers should have equal rights!' arguments you defend it with, it still goes against the main principle of Guild Wars.
Oh noes teh bad players are getting teh 1337 stuff - I was realy bad at gw at first

My Point ... So what?!? do you feel strongly about only the best players getting the best things

Skill = Easier to get best stuff, not "should" get best stuff
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Old Nov 10, 2007, 01:25 PM // 13:25   #267
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dont feel no pain
i dont express my self like i should but you pretty much hit the nail on the head
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Old Nov 10, 2007, 01:25 PM // 13:25   #268
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For a supposedly rampant imbalance I don't see many people running around with it.
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Old Nov 10, 2007, 01:53 PM // 13:53   #269
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I'm seeing more and more people say they got Vanquisher of x all thanks to ursan.

People are doing doa/deep/urgoz/fow/uw almost full Ursan.

Ask for help/advice on some mission(NM or HM) you got problems with and one of the first answers you'll get is "Go ursan".


So that's 1 skill, 1 skill that allows almost everyone to beat almost anything. No need to think about your build, no need to adapt your team setup/strategy. Just bring ursan, some healing, and you'll be just fine. Don't worry about any counters/shutdown because that simply barely exists.

Now this simply can not be right and IMO should definatly be nerfed.

And no, I'm not saying this because I'm in one of those good PvE guilds that walk through every elite mission. Heck, I haven't even completed DoA/urgoz/Deep/UW myself yet.

There's just 1 thing I know, 1 skill should not make it possible to do something that normally requires a certain amount of game knowledge, thought through builds, and a decent/good party setup.


Just my 0.2 cents. And no comments on my awesome english please, it's only my 2nd language.
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Old Nov 10, 2007, 01:54 PM // 13:54   #270
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hmmm , I think its overpowerd... but other people geting titles like thatdoesnt bother me
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Old Nov 10, 2007, 04:35 PM // 16:35   #271
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Quote:
Originally Posted by King Symeon
Ursan Blessing is enabling bad players to obtain rewards which should be reserved for the best. No matter how many dumb 'It's a game, it's for fun!', 'We all paid the same for it!' and 'Casual gamers should have equal rights!' arguments you defend it with, it still goes against the main principle of Guild Wars.
Sadly, ANet isn't standing by that statement as much as they used to (see: anything in GWEN.)
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Old Nov 10, 2007, 04:51 PM // 16:51   #272
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Quote:
Originally Posted by King Symeon
Ursan Blessing is enabling bad players to obtain rewards which should be reserved for the best.
this is where you fail
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Old Nov 10, 2007, 05:23 PM // 17:23   #273
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Quote:
Originally Posted by A_Muppet
For a supposedly rampant imbalance I don't see many people running around with it.
You sir hit the nail on the head.

It isn't like the skill just came out either. The fact that there are still MORE normal cookie cutter builds formed everywhere should speak for itself.
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Old Nov 10, 2007, 05:28 PM // 17:28   #274
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You make this skill MORE popular by repeatedly bumping it.

I hadnt used Ursan until I saw this thread. I had no idea it was over powered.

Not that many people use it right now, anyways.
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Old Nov 10, 2007, 05:33 PM // 17:33   #275
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Quote:
Originally Posted by dont feel no pain
this is where you fail
I'm sorry but when a game supposedly rewards you for skill and not time and than a group 8 players who only need to understand their aggro bubble and how to follow calls can go into an ELITE area and can beat it using only 1 skill, their is a problem. Granted you need 2 monks that need to be somewhat decent and the other 6 should preferably have a high LB and Norn rank. But than again grind =/= skill.
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Old Nov 10, 2007, 05:36 PM // 17:36   #276
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Quote:
Originally Posted by A_Muppet
For a supposedly rampant imbalance I don't see many people running around with it.
Paragons, before GW:EN, were the most powerful PvE character you could roll (and probably still so).

So why does everyone think they "suck"?

Quote:
Originally Posted by The Phantom
*snip* But than again grind =/= skill.
Welcome to GW:EN - ANet's attempt to appeal to the MMO market.
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Old Nov 10, 2007, 05:39 PM // 17:39   #277
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Quote:
Originally Posted by Ciladis
Before UB the game was fully a game of skill.
Game of skill... sigh...
Unfortunatelly, this was not true long before UB. And I don't only mean the grind factor... Elite areas, the ones really needing skills, were always cookie-cutter areas.

Quote:
Originally Posted by Ciladis
Anet, obviously aware of this problem had to come up with a solution and this appears to UB. This enables any person of any profession or skill ability to complete DoA and have fun doing it.
Thumbs up for them for trying!

Quote:
Originally Posted by Ciladis
But for me having played UB and enjoyed the adrenaline rush it gave at Mallyx
Excuse me, tehres NO such thing as adrenaline rush at Mallyx while using UB...

Quote:
Originally Posted by Ciladis
Anet in its attempt to appease the forgotten professions has created a massive double-edged sword that on one hand is great fun to play and encourages pugs but on the other destroys the skill and creative abilities of the PvE player. Will this sword hasten the demise of the game?
Demise... UB has not started it, the change of ANets policy in GW did. The changes are:
# leaving the "Skill>Time" policy of GW1 behind and adding a lot of grind factor
# Adding too many skills usable regardless the Primary and Secondary proffesions (Remember the first AP quest in Prophecies, the one with changing Secondary? The NPC said: "Hello, .name. You're a .Primary Proffesion. and nothing can change that (...) - I used to think this quote speaks of GW the most.)
# Making Titles the only aim in GW
# interpreting "challenge" as implementing sick numbers of sick-lvl monsters with sick-lvl of attributes, sick hp, energy pools and regen, and sick monster only skills (that cannot be effectively disabled...), placed within sick enviromental effects which rendered some classes useless (mesmers, assasins and dervishes mostly)

99% of my gameplay time I spend on my mesmer. I cant really frown upon UB as it let me finally finnish DoA with her. UB is a fail, but it matched the fail of what is introducing regions like DoA and all PvE skills and all the grind factor (titles giving benefits etc etc).

The problem with DoA is not its elitness, but elitness of "rewards" it gives (elie weapons with tormented skins - players dream of having them). People wanting challenge can still go there with "regular" builds, but - honestly - what people look for in DoA is not challenge usually. Theres a saying, if you don't knowwhats up, is must be about money. And it is.
I can't help the nasty feeling that those who criticise UB in DoA the most and call for all graces to nerf the skill are those who are afraid UB will take their precious income away.

Simplest solution?
Making Tormented weapons easier to obtain, much easier (as easy as destroyer weapons perhaps). Then, when all left in DoA will be pure challenge, most people will stop caring if UB is overpowered or not. And DoA will die, too.
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Old Nov 10, 2007, 05:41 PM // 17:41   #278
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Quote:
Originally Posted by Faer
My foil hat is thicker than yours.
Would explain a few things

Yes, I caught the return to area51 defense a few pages back. Funny thing is .. I came from a clan in cod called area51 We held 11 number 1 ladders and won CAL. Ironic .. the attempted insult was actually a compliment.

No stranger to high level organized gaming here. Which is why the arguments to nerf this are laughable at best. Most skilled players wouldn't notice if Joe noob lit himself on fire.
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Old Nov 10, 2007, 05:45 PM // 17:45   #279
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Quote:
Originally Posted by Bryant Again
Paragons, before GW:EN, were the most powerful PvE character you could roll (and probably still so).
/Fail

D/RT Ftw!
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Old Nov 10, 2007, 06:24 PM // 18:24   #280
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Quote:
Originally Posted by Turtle222
/Fail

D/RT Ftw!
And that's all you can say?

Nonetheless, that's not my point. Paragons can give massive party-wide damage reduction, buffs, etc. already *without* PvE skills. Give them "There's Nothing To Fear!" and "Save Yourselves!" and you might as well type IDDQD.

Now, why don't people realize the power of the Paragon? Well, I could go into something a little more deeper but I won't frost up anything and just say that the large majority of GW players are ignorant and pretty stupid.

What am I trying to say with that? That not everyone is going to go Bear. There may be quite a few, but people always go with the "known and true team build" (i.e. cookie cutter). But given the fact that Ursan Blessing is easy to use (all you need is the skill, the rest is literally cut out for you) might make it a bit more popular.
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